Give Directions to a Friend
A friend can pretend to be a robot. You write the steps; they follow exactly. This shows how clear your directions really are.
- Write directions precise enough for a person to follow blindly
- Switch roles between direction writer and human robot
- Find missing steps when the human robot does the wrong thing
Finish first
Topic contents
Lesson 1 of 3
You are the programmer
In the human robot game, one person may only follow spoken or written steps. No questions allowed. The writer learns fast how vague normal speech is.
Say forward one step, not walk toward me. The human robot should know whether a step means one tile or a big stride.
Watch the step-flow animation. See a writer fix a plan after the human robot stops in the wrong square.
Lesson 2 of 3
Tester and debugger
Add a third friend as tester. They tick each step that worked and underline the first step that went wrong. This is the same job as debugging a robot plan.
Laugh at mistakes, then fix the list. The human robot is not being silly; they are proving your words were incomplete.
Try silent robots: directions on cards only. It shows why programmers write plans down instead of shouting fixes mid-run.
Lesson 3 of 3
Kindness plus precision
Be patient when you are the robot. Be humble when you are the writer. Both roles are hard.
The game works indoors on tape grids or outdoors on playground lines. Use safe open spaces without traffic.
Next you will learn how landmarks help when you cannot see the whole path at once.
Practice
Work these out yourself
No answer key here on purpose: these are the questions worth thinking through before you move on. Open one and work it out.
0/3 attemptedAssessment
Check your understanding
Answer each question, then read the explanation. That is where the learning is.
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