Foundation
Class 1 to 2
Picture-led computing: screens, sorting, pixels, and kind habits.

Public beta · Class 1 to 12
Fun, interactive lessons for students from Class 1 to Class 12. Build plans, run experiments, and watch every idea come alive with clear, step-by-step explanations.

Find lessons designed for your age and learning level.
Class 1 to 2
Picture-led computing: screens, sorting, pixels, and kind habits.

Class 3 to 5
No typing yet. Robot plans, patterns, maps, and screen habits.

Class 6 to 8
Explore deeper concepts and real-world applications.

Class 9 to 10
Prepare for advanced concepts and future success.

Class 11 to 12
Master board-level topics with clear step-by-step labs.

Safe. Structured. Smart Learning for Every Student.
Build a list of moves and step through the robot grid. No account, no signup.
Robot planner
Sequences, turns, repeats and choicesStart
The robot starts here, facing right. The plan has 3 steps. It will follow them exactly, even when that is wrong.
Choose a path and follow the lessons in order. Each one ends with a project, a quiz, and your CodexLab certificate.
Picture-led computing for ages 5 to 7: input and output, sorting data, pixels and patterns, and safe habits online. Every activity links to how a real computer works.
Start with Computer Input and Output, then Sort Pattern and Pixels, then Safe Computing.
How you send commands in, and the computer shows answers out.
Classify, sort, repeat and paint like a computer.
Kind, careful habits for young computer users.
A computer is a machine that follows instructions exactly. Start with robot plans and patterns, then try maps, daily routines and kind screen habits. No typing needed.
Start with Computers Without Code, then try Patterns and Predictions.
Give the robot a plan and watch it run.
Spot the repeat, guess what comes next.
Read the map, plan the route, reach the treasure.
Recipes, routines and rules you already follow.
Kind, careful and rested online.
Open the box: bits and logic inside the machine, then follow a search across the internet and learn passwords, phishing checks and kind behaviour online.
Start with How a Computer Thinks, then How the Internet Works, then Staying Safe Online.
Start with a switch. Finish with a working processor.
Follow a search from your screen to a server and back.
Passwords, tricks, permissions and kindness.
Split problems apart, see how pictures and sound become numbers, and learn what AI chatbots really do, with honest limits and school-friendly examples.
Start with Think Like a Programmer, then Pictures, Sound and Files, then How AI Guesses.
Split problems, trace code, backtrack, then type.
RGB grids, wave samples and smaller files.
Tokens, patterns, training and honest limits.
Data structures, algorithms and the cost of a decision measured rather than asserted. The summit of the ladder, still taught with animations you control.
The ladder starts with no typing at all and ends with data structures and algorithms.
Class 1 to 2
The first computing ideas: screens as output, taps and clicks as input, power states, picture plus sound together, and asking for help when something on screen looks wrong.
6 topics available
Class 1 to 2
Classification, colour sorting, size compare on screen, icon shapes, repeating patterns that lead to loops, and painting with pixels like a real digital image.
6 topics available
Class 1 to 2
Digital citizenship for class 1 to 2: trusted adult nearby, caring for hardware, kind online choices, privacy and passwords, fair sharing of devices, and family screen rules.
6 topics available
Class 3 to 5
The first ideas in computing, with nothing to type. Put steps in the right order, repeat them, choose between them, and watch a robot do exactly what you said rather than what you meant.
8 topics available
Class 3 to 5
Unplugged pattern thinking before formal loops. Clap, colour, grow and build AB and ABC patterns, then tell pattern from random.
9 topics available
Class 3 to 5
Spatial thinking with directions, map symbols, grid robots and landmark routes. Extends the robot ideas with real navigation skills.
9 topics available
Class 3 to 5
Daily tasks as algorithms: recipes, morning routines, packing, drawing, cleaning, fair sharing, game rules and weekly planning.
9 topics available
Class 3 to 5
Light digital citizenship for ages 8 to 10: screen balance, safe clicking, kind words, privacy basics and asking adults for help.
9 topics available
Class 6 to 8
What is actually happening under the screen: bits, logic gates wired into an adder, and the fetch-decode-execute loop your processor repeats billions of times a second. Labs let you flip switches and step through each stage.
6 topics available
Class 6 to 8
Names turned into numbers, packets hopping across the world, and why the padlock in the browser bar matters. Written for class 6 to 8, with labs you can step through.
6 topics available
Class 6 to 8
Passwords, phishing, app permissions and being kind online. Defence and good habits only, taught the way a school pastoral team would want it said.
6 topics available
Class 9 to 10
Split homework-sized tasks into steps, trace variables on paper, backtrack through mazes, and plan before you type. Thinking skills for any language you learn in senior classes.
6 topics available
Class 9 to 10
How photos become RGB grids, how sound becomes samples, and why files shrink without disappearing. Science fair level, with pixel and wave labs you can play with.
6 topics available
Class 9 to 10
A plain mental model of the chatbots students already use: tokens, next-word guessing, training from examples, and why confident wrong answers happen. School honesty rules included.
6 topics available
Class 11 to 12
Board exam structures taught as animations you control: step through arrays, trees, sorts and searches, then see why Big-O matters on large inputs.
13 topics available
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Earn a certificate for every learning path you complete.
Collect badges as you finish topics and master new skills.
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Take on quizzes and projects to prove what you know.
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